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  • “The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.”
    —Martin Mittring, Lead Graphics Programmer, Crytek

    This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.

    Major topics include

    • Geometry
    • Light and Shadows
    • Rendering
    • Image Effects
    • Physics Simulation
    • GPU Computing

    Contributors are from the following corporations and universities

    3Dfacto
    Adobe Systems
    Apple
    Budapest University of Technology and Economics
    CGGVeritas
    The Chinese University of Hong Kong
    Cornell University
    Crytek
    Czech Technical University in Prague
    Dartmouth College
    Digital Illusions Creative Entertainment
    Eindhoven University of Technology
    Electronic Arts
    Havok
    Helsinki University of Technology
    Imperial College London
    Infinity Ward
    Juniper Networks
    LaBRI–INRIA, University of Bordeaux
    mental images
    Microsoft Research
    Move Interactive
    NCsoft Corporation
    NVIDIA Corporation
    Perpetual Entertainment
    Playlogic Game Factory
    Polytime
    Rainbow Studios
    SEGA Corporation
    UFRGS (Brazil)
    Ulm University
    University of California, Davis
    University of Central Florida
    University of Copenhagen
    University of Girona
    University of Illinois at Urbana-Champaign
    University of North Carolina Chapel Hill
    University of Tokyo
    University of Waterloo

    Section Editors include NVIDIA engineers Cyril Zeller, Evan Hart, Ignacio Castaño, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.

    The accompanying DVD includes complementary examples and sample programs.


    ebook,Hubert Nguyen,GPU Gems 3 Programming Techniques for High-Performance Graphics and General-Purpose Computation,Addison-Wesley Professional,Programming - General,Computer Books General,Computer Graphics,Computer Programming,Computer graphics software,Computer graphics.,Computers,Computers / Computer Graphics,Computers / Digital Media / Video Animation,Computers / Programming / General,Digital Media - Video Animation,Programming - General,Real-time programming,Real-time programming.,Supplementals Ancillaries,Computer Graphics,Computers / Computer Graphics,Computers / Digital Media / Video Animation,Computers / Programming / General,Digital Media - Video Animation,Supplementals Ancillaries,Real-time programming,Computers,Computer Books General,Computer Programming,Computer graphics software

    GPU Gems 3 Programming Techniques for HighPerformance Graphics and GeneralPurpose Computation eBook Hubert Nguyen Reviews :



    “The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.”
    —Martin Mittring, Lead Graphics Programmer, Crytek

    This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.

    Major topics include

    • Geometry
    • Light and Shadows
    • Rendering
    • Image Effects
    • Physics Simulation
    • GPU Computing

    Contributors are from the following corporations and universities

    3Dfacto
    Adobe Systems
    Apple
    Budapest University of Technology and Economics
    CGGVeritas
    The Chinese University of Hong Kong
    Cornell University
    Crytek
    Czech Technical University in Prague
    Dartmouth College
    Digital Illusions Creative Entertainment
    Eindhoven University of Technology
    Electronic Arts
    Havok
    Helsinki University of Technology
    Imperial College London
    Infinity Ward
    Juniper Networks
    LaBRI–INRIA, University of Bordeaux
    mental images
    Microsoft Research
    Move Interactive
    NCsoft Corporation
    NVIDIA Corporation
    Perpetual Entertainment
    Playlogic Game Factory
    Polytime
    Rainbow Studios
    SEGA Corporation
    UFRGS (Brazil)
    Ulm University
    University of California, Davis
    University of Central Florida
    University of Copenhagen
    University of Girona
    University of Illinois at Urbana-Champaign
    University of North Carolina Chapel Hill
    University of Tokyo
    University of Waterloo

    Section Editors include NVIDIA engineers Cyril Zeller, Evan Hart, Ignacio Castaño, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.

    The accompanying DVD includes complementary examples and sample programs.

    ebook,Hubert Nguyen,GPU Gems 3 Programming Techniques for High-Performance Graphics and General-Purpose Computation,Addison-Wesley Professional,Programming - General,Computer Books General,Computer Graphics,Computer Programming,Computer graphics software,Computer graphics.,Computers,Computers / Computer Graphics,Computers / Digital Media / Video Animation,Computers / Programming / General,Digital Media - Video Animation,Programming - General,Real-time programming,Real-time programming.,Supplementals Ancillaries,Computer Graphics,Computers / Computer Graphics,Computers / Digital Media / Video Animation,Computers / Programming / General,Digital Media - Video Animation,Supplementals Ancillaries,Real-time programming,Computers,Computer Books General,Computer Programming,Computer graphics software

    GPU Gems 3 Programming Techniques for High-Performance Graphics and General-Purpose Computation eBook Hubert Nguyen


     

    Product details

    • File Size 35139 KB
    • Print Length 998 pages
    • Page Numbers Source ISBN 0321515269
    • Simultaneous Device Usage Up to 5 simultaneous devices, per publisher limits
    • Publisher Addison-Wesley Professional; 1 edition (August 2, 2007)
    • Publication Date August 2, 2007
    • Sold by  Services LLC
    • Language English
    • ASIN B000UZQH52
    "" [Review ]

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